SquadShaper: a VR experience for virtual team building and ice breaking

EG
Elena Glazkova
Published in
Mar 12, 2021

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Today more and more teams start their work together online, and launching a project might feel awkward and painful. “Zoom ice-breakers” don’t work. In the fall of 2020, I collaborated with Emma Grimm and Dina Khalil to create an application that can use VR to its full potential and solve this problem. We built a VR experience for more efficient team building: SquadShaper.

Built with Unity and Photon Bolt.

I got this concept of making a VR “icebreaker” a bit before and described the initial idea quite thoroughly here.

Demo

We were building the first prototype using Unity Collab, and Photon Bolt Engine for networking.

Design Process: Sketches

By Emma Grimm.

Design Process: Personas

More on the concept, user flow, aesthetics, and further development can be found in our pitching deck here.

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