SquadShaper: a VR experience for virtual team building and ice breaking
Today more and more teams start their work together online, and launching a project might feel awkward and painful. “Zoom ice-breakers” don’t work. In the fall of 2020, I collaborated with Emma Grimm and Dina Khalil to create an application that can use VR to its full potential and solve this problem. We built a VR experience for more efficient team building: SquadShaper.
Built with Unity and Photon Bolt.
I got this concept of making a VR “icebreaker” a bit before and described the initial idea quite thoroughly here.
Demo
We were building the first prototype using Unity Collab, and Photon Bolt Engine for networking.
Design Process: Sketches
Design Process: Personas
More on the concept, user flow, aesthetics, and further development can be found in our pitching deck here.